Tuesday 7 January 2014

Far Cry 3 - Review


It has become an established trope of video game storytelling for the playable character to begin the game as a prisoner. But it is not a trope without merit. It does make some sense for the avatar to have ended up in some plight or predicament, and for the gamers to step in at this stage and take control of the situation. Yet very few games play to the strength of this trope. Too often you achieve freedom with relative ease, grab yourself a weapon, and off you trot.

     Far Cry 3 doesn’t make things that simple. You escape from your captors and are subjected to a nervous creep around the enemy encampment, doing your utmost not to be seen, while the character worries under his breath about the fate of his friends, brother and girlfriend. Then, just when you think you’ve escaped, all hell breaks loose and you are running for your life through the jungle. There’s no immediate fightback. This is no case of a grizzled veteran being unleashed on a band of unsuspecting baddies. Your character is instead scared and living on his nerves, as are you. Few games have an opening ten minutes as intense or nerve jangling as this.

     Overall this is no tale of humanity backed against the wall by some overpowering terror, a route many games have taken this past generation. This is more a personal tale of survival against the odds; of finding revenge and your missing loved ones whatever the cost. In that sense the story is not just gripping, it is refreshing.

     Far Cry 3 does not do much different to other AAA releases. Its first person combat is comfortably familiar, and it builds on the work done by other first person shooters. Instead of filling the screen with waves of alien enemies, or have you dodging laser beams from a satellite of doom and destruction, your enemies are localized and small in number but all the more dangerous for it. Going in with all guns blazing rarely works as a tactic. You are far better suited to sneaking up, analysing what guards are positioned where and then sneaking in to take them out one by one. That’s not to say that you won’t ever find yourself involved in intense, screen-filling firefights, but there are simply different ways of approaching an enemy encampment and destroying everyone that means to do you harm.

     The combat is well executed, easy to get to grips with and is immensely satisfying. Moreover it is incredibly varied. You can sneak through the undergrowth for a surprise knife attack, distract a guard to move him out of position before twanging an arrow through his eye, get up close and personal with a shotgun or trap a small army in a forest fire you’ve created with your flamethrower. The game isn’t designed to hold you back. Many of the best weapons are available early on, and they present you with multiple ways of completing the same objective.

     They also present you with plenty of ways of wasting time. The island you find yourself essentially marooned on is an achingly beautiful place, and any mountain, lagoon or beach you can see can be visited. It is almost as much fun trekking over hill and dale while ambushing enemy patrols, climbing radio towers and liberating outposts as it is completing the main quest. Even when these have all been done, there are multiple optional missions to participate in, many nooks and crannies to explore, and countless tigers to wrestle. It is one packed island. One small problem is that a lot of these missions can be quite samey, and after being forced to assassinate a pirate with your knife for the tenth time, or shoot a special type of tapir with a bow and arrow for the umpteenth time, you find your concentration veering back to the main quest.

     Lucky, then, that the main quest is so strong. It is perfectly paced, neither too fast or too slow, and the story maintains interest. The cast ranges from likeable to the fantastically deranged, such as Vaz the psychotic warlord who kidnaps you and your friends in the first place. It is an adventure you want to see through to the end. There are set pieces aplenty, ranging from car chases through the jungle to burning fields full of drug crops, and there is plenty of variety and ingenuity on display as your character struggles to maintain his sanity, adding quite the twist to proceedings. And if you want to take a step back from the action and just go for an expedition then the game lets you do so at your leisure. Shame then that the islands inhabitants outside of the main case see little  development, and the stories they have to tell do little to pique your interest further.

     There is a distinct whiff of Assassin’s Creed in Far Cry 3, with elements from another of Ubisoft’s big money series making the leap into the first person. The ability to free roam your environment and take events at your own pace, climbing towers to reveal the hidden areas of the map and the storming of enemy bases to liberate them from their control, are all elements lifted directly from Assassin’s Creed. But it is different enough for you to not mind, as the tropical island in Far Cry 3 is a world apart from renaissance Italy. The way your character grows stronger by a mixture of crafting item upgrades from hunting animals, gaining money from defeating enemies and obtain XP to gain points on the skill tree, is finely balanced, and there is no need for unnecessary grinding but plenty of scope to do just that should you wish.   

     This is a game which does justice to the open world genre, presenting you with a world that not only is aesthetically beautiful, but is vibrant and full of life, and is a joy to explore and prowl through. It is also a world full of danger, with every nook and cranny having something to plunder or something trying to kill you. It’s just as much fun in co-op, managing to successfully fuse online and single player, which is a rare commodity in modern video games. With fun, satisfying and engaging combat and a gripping story to see you through to the end, Far Cry 3 is a truly immersive experience, fun and exhilarating in equal measure, and a truly enjoyable treat.
9/10
By Michael Foster

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