Tuesday 22 May 2012

Ramblings on the future of the Resident Evil franchise


Been playing some Resident Evil Revelations recently. As a late comer to the franchise (4 was my leaping on point), the initial stages are providing me perhaps with an insight into what it was like for gamers in 1998 when they first stepped into that fabled Racoon City mansion. It’s a decent game so far, not stellar, but enjoyable enough. Having some issues with the controls, but I guess I’m just far too used to controlling over the shoulder with dual analogue.

    But it’s left me thinking about the upcoming instalment to be released this winter. Resident Evil 6 is being hailed as the most jam packed Resident Evil yet, with three separate scenarios each catering to a different aspect of the of the franchise. First you have Leon, engaging in the type of survival horror associated with the series, with him and his new partner fending off hordes of zombies on limited resources. Then there’s Chris Redfield, who will be taking part in missions against mutants armed with guns and able to co-ordinate military tactics with each other. And finally there’s new character Jake Muller, supposedly the son dear old Albert Wesker, who has a new strain of virus in his body that gives him super human abilities.

    All this sounds rather grand, but it begs the question, why?


    Why are we having some many gameplay styles thrown into one game, rather than focusing on one style and sticking with it? Capcom say this is to provide the most epic instalment into the series yet, and cater for all the fans who want different things. But do the fans really want this variety? Last time I checked people liked Resident Evil because of its survival horror aspects. Since when has all out action become a series staple? Some would argue since 5 a few years back, but even those sections were in small doses, with most of it progressing in exactly the same manner as its predecessor.

     You can’t help but feel Capcom have seen the success of shooting games like Gears or War and Modern Warfare, and action titles like Prototype and Infamous, and decided ‘yummy, we’ll have some of that.’ But instead of taking a risk on a new franchise, they’ve shoehorned these aspects into one of the companies most successful properties in order for them to compete with the multi-million sellers produced by their western counterparts.

   I feel this is counter-productive. For one thing, it’s almost impossible for any series to replicate the mega success COD has recently enjoyed, so if Capcom think making these changes to Resident Evil will allow them to compete (I read that they want to sell 7 million copies in this fiscal year) then they are in for a rude awakening. All this will do is make fans resentful and hurt the series integrity.

    When I think about what made Resident Evil 4 one of my favouritest games, I realise it wasn’t due to over the top action. It was because of its setting. You felt like you were progressing through some kind of dark, sadistic yet incredibly cheesy pantomime, leaping happily from reserved corridor trudging to over the top set pieces in moments. It felt like a modern day gothic tale. All the traditional gothic elements, isolated landscapes and dark foreboding castles, fair maidens under threat from creepy villains and sinister monsters, a successful fusion of science and the supernatural. All the elements were there, and while due to its excellent streamlined gameplay it isn’t strictly a horror game, it sure as heck feels like one.

    Yet this all seems to be sacrificed in a vain attempt to win over the Modern Warfare crowd, and that’s a shame. Because right now the gaming world needs games in Resident Evil 4’s ilk, and it looks like that while Leon may provide some comfort, overall the next game in the series looks like it’s abandoning a lot of what made Resident Evil so popular in the first place.

   Oh and also, Leon, Chris, Sherry and Ada but no Claire Redfield? What the hell Capcom? (On disc DLC probably)