The rumours and rumblings and misinformation surrounding the
upcoming unveiling of a new console are part and parcel of the whole ‘dawn of a
new generation’ experience. The enthusiast community and forum goers love
nothing more than a good gossip as they digest any potential leak of
information. Durango was no different, but what was notable about this phase
was how every single rumour about it seemed to be inherently negative. It was
generally assumed that the rumours of used game blocking, always online and
constantly on Kinect were too outlandish and stupid to be true. Which was why
everyone was shocked into stunned surprise when it turned out each and every
major rumour was in fact based on reality.
What followed
immediately after the reveal of Xbox One (another bizarre console name choice),
was a cluster of titbits, sound bites and throwaway comments that confirmed the
worst fears of many gamers. Microsoft have seemingly caved in to temptation,
providing a console which requires an internet connection to function properly
even for single player and extreme measures designed to curb the used games
market, which effectively renders it impossible to rent games or even lend them
to your friends; The very definition of throwing the baby out with the
bathwater. This coupled with the company’s refocusing on providing a multimedia
entertainment device as opposed to a straight forward game console, and how
many of their new partnerships and features will only really apply to US
audiences, and it has left a distinctly sour taste in the mouths of many an enthusiast
gamer.
The backlash on
the internet has been vicious and unremitting. This is a drastic change to the
way we buy our video games and the terms of game ownership; a complete change
to how video games have always been played, but whether this is positive change
is very much up for debate. Microsoft have sought to dictate how you play your
games, how you play them with your friends and what you do with your disk once
you have finished with it. They say they are working on systems which would
allow you to resell games (albeit with a likely cut of the resale value for
them and developers), and it looks like you can play games on your friends
console if you sign into your profile, but it’s needlessly troublesome. Hardly
an evolution on simply sticking a disk on a tray and pressing start.
Why
have Microsoft done this? Well it’s an obvious attempt to court third parties
to their side. The likes of EA, Activison and others have been calling for
restrictions on used games for ages, and let’s not forget EA pushing ahead with
always online for Sim City, among other titles. This is the direction the big
publishers have been desperate to go in, and Microsoft has listened. They knew it
would cause a furore, they only needed to see the outrage caused when the
rumours started to break. Yet they went ahead anyway. Why is that?
There are three
things a console needs to have at launch. A solid, easy to understand and
prolific marketing campaign, an affordable price and an array of intriguing
titles which show off the consoles capabilities. Their marketing campaign may
have got off to a bad start, but that Microsoft can rectify. What Microsoft
knows for certain is that games and price are what really matter to their
customers, and they will look to elaborate on these at E3. They are banking
heavily on their upcoming library of titles to make gamers to admit defeat,
accept these new policies and generate some hype. It’s a risky strategy. People
have long memories. Not only that, but concealing these anti-used games and
always online policies behind a smokescreen of PR jargon will only hurt them in
the long term. I wouldn’t want to be on the Microsoft support hotline when a
confused parent wonders why FIFA works on one child’s console but not on their
brothers.
So is it
advantage Sony and Nintendo then? Not necessarily, they have their own problems
to sort out. It all makes for one very, VERY interesting E3 where all three
console manufacturers have something to prove. What is certain is we now have
three companies trying to take the video game industry in three different
directions. How the market will respond we cannot say with any real certainty.
But at the very least having three wildly different competitors will surely be
beneficial to us consumers…even if used games restrictions fobs us off.
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