Survival is very much the word that has been thrown around
as this reboot of the Tomb Raider franchise approached. This was to be a game
in which a rookie Lara Croft struggled to survive much more gruelling and
garish challenges than the plundering of tombs. Yet the word survival can also
be applied to what has happened to the Tomb Raider franchise as an entity. At
the beginning of this generation Lara began struggling to maintain gamer’s
interest. The Tomb Raider games, continuing to produce the same mix of old
school platforming with over the top set pieces and a colourful, unrealistic
art style, were overshadowed amid large numbers of darker, more realistic
action adventure titles. If Lara was to remain a video gaming icon, something
needed to be done.
The development
of this reboot has hardly been without controversy, with PR disasters and
journalist debacles in abundance. Yet one of the more consistent voices of
discontent have come from the Tomb Raider fanbase, who claimed that the essence
of the series was being sacrificed to imitate the adventures of gaming’s new
favourite treasure hunter, Nathan Drake. And yes, the parallels are easily
drawn, but the Uncharted series is not this reboots only influence. From the QTE
sequences that give early sections a real Resident Evil vibe, and a Gears of
War-esque cover system, to the large yet self-contained map packed with secrets
akin to the Arkham Asylum games. Inspiration for this title has been gathered
from across the past generation. But give Crystal Dynamics their due, they have
combined all these elements seamlessly and still created a game that feels like
a Tomb Raider.
While there
remains treasure to be plundered, cliffs to scale and the odd puzzle to solve,
the themes of this game are a drastic departure to what has gone before. Gone
is the super confident, daredevil Lara of the past; in comes a young woman
overcoming her fears to save not only her life but those of her friends. In
other games this transformation occurs purely though storytelling and
cut-scenes, but in Tomb Raider this development of Lara happens in a much more
ingenious manner. At the beginning you are bombarded with QTE’s, reflecting a
terrified Lara surviving on instinct. By the end, these have all but
disappeared in favour of massive action pieces in which you have complete
control of Lara, reflecting how she has now taken her situation by the scruff
of the neck and is now bringing the fight to the enemy.
Rarely in gaming
do shifts in gameplay also reflect character and story development, and seeing
it unfold here is nothing short of masterful. Crystal Dynamics have also
ensured the game is brilliantly paced, far from a relentless progression of set
pieces, and the learning curve is almost perfect. Not to mention the combat
system is seamless and satisfying, even if it’s entirely possible to beat the
game while barely touching two out of the four main weapons due to a lack of
enemy variety. There are points where you wonder if it was truly necessary to
be in control of Lara, like when she’s shimmying up a rock face while you do
nothing but push up on the stick, but the rest of the time she responds to your
commands with lightning precision, and rarely does she faff about leaping onto unintended
outcrops.
The story is a departure
given how much time Lara spends battling unpleasant bandits instead of
plundering tombs, but there are plenty of Tomb Raider staples, such as the
ancient empire with magical secrets to uncover. The scripting throughout is
solid, with Lara much more of a fleshed out character and a likeable cast of
secondary characters, even if they do leap into ethnic stereotypes on occasion.
The island you traverse is almost a character in itself, with varying weather
conditions and eye-grabbing scenery, often dark and foreboding but occasionally
jaw dropping when the elements calm down. The music is menacing and tribal,
adding both tension and drama in equal measure.
And everything
all comes together to form a great, cohesive whole. Rarely does a game fuse
dramatic tension with all out action and see it work. You happily switch from
anxious stealth to all-out attack with relish. Never do you feel like a set
piece has been forced upon you. And classic Tomb Raider platforming elements
remain intact. Unfortunately another franchise staple, the puzzles, are
disappointingly easy. What is also disappointing is how these puzzles are
completely relegated to the optional tombs dotted around the map, and can be
avoided if you merely want to finish the much more action orientated story.
Tomb Raider is
very much a game for the single player connoisseur, with a decent sized
adventure for you to delve into with plenty of secrets to uncover and upgrades
to unlock. It is shame then that the developers felt it necessary to include an
online multiplayer. This addition provides nothing that other games do not
already offer. It is an utterly soulless addition, included purely from a
commercial perspective and does not add anything substantial that can elongate
the games appeal beyond the single player.
Tomb Raider
has gained a reputation prior to release as an old pillar of the community
trying to keep up with the modern Joneses. This is an unfair assumption,
because while the influences on this reboot are all too apparent, the game
successfully utilises them in a manner which is easy to pick up, but fresh enough
to maintain your interest. Compare Tomb Raider Anniversary to this title, and
you are given an almost perfect example of how gameplay styles and practices
have changed within the industry over the past generation. Yet at the same
time, the identity of Tomb Raider remains very much in evidence, and you never
get a sense of déjà vu brought about by playing a game you’ve already
experienced.
Lara’s new
adventure is bold in many ways. Bold in the themes it deals with and the scenarios
it presents you with, and also bold in how it is not afraid to take a gaming
institution and update it to modern gaming standards. It is to Crystal Dynamics
credit then, that you do not feel that the franchise has been sold out, but
rather enhanced by this new vision for Ms Croft. It is not a perfect game, with
issues relating to the drab multiplayer and uninspiring puzzles, but when
you’re guiding Lara through an intense fire fight or helping her leap across a
crevasse, these flaws will barely cross your mind. Tomb Raiding may not be as
novel a concept as it was in the nineties, but Lara proves here that it can
still be just as fun.
Four stars out of five.